The player animations (than previous versions including ISS2 Pro Evolution) had been improved, with new falling, dribbling, and running animations added to the game's code. The stadiums and crowds were reworked for added realism. Some components such as flares, stadium shadows and multi-tired stadiums made their first appearances in the series.
The addition of game highlights was also noted. The game included a FIFPro license to ensure that a majority of player names were correct to their real life counterparts.
Goalkeepers are much smarter, actually saving headers on occasion and not letting in quite as many howlers as past iterations in the series. In terms of shooting and passing, little seems to have changed. Lobbed shots can still be performed by either double-tapping shoot or pressing L1 in conjunction with the shoot button. Players run even more intelligently off the ball than before, and the ball itself seems to react more unpredictably than ever—rolling through players' legs, ricocheting off defenders, and even occasionally bouncing favorably (some would say luckily) for a player.
Scoring is no simple affair, requiring equal doses of strategy, planning, and skill. Charging blindly toward an opponent's goal area will usually result in the player being dispossessed. Intelligent passing, individual skill, and a little touch of magic are the ingredients for success, making the act of scoring a truly enjoyable moment instead of a routine formality. Blasting a 30-yard strike home is just as satisfying as a well-worked play, as are the many other methods of scoring, be they skilful runs through the midfield or fortunate deflections off a defender.
Support for up to eight players made this a party favorite among sports fanatics. As has become customary over the last few years, Pro Evolution Soccer doesn't offer anything wildly different from its predecessor
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